100 points in Agility gives 1% Dodge, .5% Parry and 1% Evasion.
Every 100 points in Strength gives 0.5% Block, 50 points to Block Value and 1% to-Hit. 33% of your Strength is added as a Melee Damage Bonus to your weapon's damage range.
Every 100 points in Precision gives 0.5% Strikethrough, 1% Critical Hit Chance, 0.5% Parry, and 0.5% Block Chance.
Every 100 points in Luck gives 0.33% Dodge, 0.5% Strikethrough Chance, 10.0% Strikethrough Value, 0.33% Critical Hit Chance, 0.33% Evasion and 10% to Evasion Value.
Your Critical Hit Chance varies depending on the target, and is thus not displayed on the Character Sheet. Melee Damage Bonus, Strikethrough Value and Evasion Value are also not displayed on the Character Sheet.
Every 100 points in Combat Defence: Block, Combat Defence: Dodge, Combat Defence: Evasion, Combat Defence: Parry, Combat Offence: To-hit Bonus and Combat Offence: Strikethrough gives 1% chance to execute each attack.
You character has a base 500 points (5% chance) in Combat Defence: Block, Combat Defence: Dodge, Combat Defence: Evasion, Combat Defence: Parry and Combat Offence: Strikethrough.
Combat Offence: To-hit Bonus has a base chance of 0. Increasing your To-hit Bonus offsets your base chance to miss.
How the hit type for your attack is decided.
Chapter 7 Changes:
Defender combat actions and attacker combat actions are now independent checks.
Precedence of Combat Results is as follows:
* Miss, Parry, Dodge will NEGATE Hit, Critical, Strikethrough, Punishing Blow
* Critical, Strikethrough will NEGATE Glancing Blow
* Glancing Blow, Block, Evasion will MITIGATE Hit, Punishing Blow
* Block, Evasion will MITIGATE Critical, Strikethrough
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...I will make you some legendary cookies, even if you want waffles..