Hello all. I decided to make a post about the set-up on my mando, since it could be used as a suggestion or guide for those new to the proffesion!
First of all; Expertise[You must be registered and logged in to see this link.][You must be registered and logged in to see this image.]
The main things in my expertise is the 2 HW attacks (with full dmg/acr), Stand fast (full) and Stim armor. After that there are a few points left that could be put anywhere basically. I Choose position secure with devastaiton... because devastation rocks. And also "You'll regret that" because you get snared a lot in pvp. Supressing fire can also be handy.Gear
Armor stats: Strength, Precision and Block Value.
Exotics in chest, shirt and weapon are Block chance, Crit hit reduction and Heavy weapon crit (I would have devastation if it wasnt so insanly expensive, about 50 mill/mod, but thats what i really recommend if you can afford it)
I Have 4 HWs that i use, one of each element. They are
AK-Prime Rocket launcher (kinetic/Heat) which I use as my main weapon...
CC-V Legion Cryo Projector (energy/cold)
Acid launcher (kinetic/acid)
and the last one has high stat in electrical element and i only use it for AM and EK, dont even remember the name. Theese are all capped with exotics except last one and rocket launcher because its loot...
Frontman set (250 Constitution, 25 Block Chance (5% Combat Defense: Block), 750 Block Value and enrage ability (dont think i ever really used that though)Standard Buffs:
Pups - Block chance (27BC * 3) I have block chance in all mostly because im lazy and like stacking. The final result of my Block stacking is 48% block. And I block ALOT of dmg. I have about 100 BC and over 1200 BV.
For entbuff i usually take Crit hit, Action cost (those HW attacks use action...), Glancing blow (you can never get enough of defensive stuff if you're a tank imo) 6% second chance heal (helps...) and the last 3 points split on armor (since i have about +9k in armor as base i dont need 3k from entbuff to get over 10k)
Allt the 7 medic buffs.
Deneelian Fizzpudding (205 luck, 3 BC, 30 BV)
Mustafar injection (100 to Strength and Precision) ....or shard of serpent( good when dueling another mando or spy or medic..., DoT reduction)
Heal stims, heal stims, heal stims. Heal stims from gwc bases A,B,C and D. If B, C or D is not availible, find an officer and get some heal stims from him. The commando heal is not very good...Buffs for special occasions:
GCW buffs. All of them at once, yes!!
Sith holocron (Constitution and Stamina + 150, 3 mins and long CD)
Rancor aid, food buff that gives a small amount of snare resist
Tactical stim from officer
Aurilia buff bought from the mayor of aurilia +150 in stamina and some crit hit for 2 hrs. costs a few heroic tokens.
Holiday buffs if availible...
Also last chance heal and amors increase from GCW base if availble (a few 100 point extra armor for 30 minutes and a last chance heal of 800(A) or 1500 (B) points also 30 min duration.)
This is the things i can think of now, There might be something i forgot to include! I would love to see ur set-ups! I know mine works like a charm. I can tank most things and i deal a lot of damage, which is the purpose of commando prof in my opinion!