Blood - A SWG Guild Forum
Welcome to the the Ex Inferis Guild-forum, please sign to view and post. If you are not currently registered, register and contact Twinmoon or Plian in-game for clearance. Have a nice day!

Blood - A SWG Guild Forum

By the fire in my eyes, by the strength in my soul
I am a broken worlds avenger, an angel of death
and now the hour has come, the hour of Blood!
BY THESE WORDS I LIVE, BY THESE WORDS YOU DIE!!
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  RegisterRegister  MemberlistMemberlist  UsergroupsUsergroups  Log inLog in  
Welcome new and old members. Our forum is re-opened since SWG is alive once again - Join us @swglegends.com

Share | 
 

 Combat stats breakdown

View previous topic View next topic Go down 
AuthorMessage
Twinmoon
Regent
Regent
avatar

Number of posts : 3444
Age : 40
Location : Sandviken, Sweden
Registration date : 2007-01-23

PostSubject: Combat stats breakdown   Mon Feb 25, 2008 6:56 pm

From main swg forums, enjoy.

[You must be registered and logged in to see this image.]

[You must be registered and logged in to see this image.]

100 points in Agility gives 1% Dodge, .5% Parry and 1% Evasion.

Every 100 points in Strength gives 0.5% Block, 50 points to Block Value and 1% to-Hit.  33% of your Strength is added as a Melee Damage Bonus to your weapon's damage range.

Every 100 points in Precision gives 0.5% Strikethrough, 1% Critical Hit Chance, 0.5% Parry, and 0.5% Block Chance.

Every 100 points in Luck gives 0.33% Dodge, 0.5% Strikethrough Chance, 10.0% Strikethrough Value, 0.33% Critical Hit Chance, 0.33% Evasion and 10% to Evasion Value.

How the hit type for your attack is decided.
Chapter 7 Changes:

Defender combat actions and attacker combat actions are now independent checks.

Precedence of Combat Results is as follows:

   * Miss, Parry, Dodge will NEGATE Hit, Critical, Strikethrough, Punishing Blow
   * Critical, Strikethrough will NEGATE Glancing Blow
   * Glancing Blow, Block, Evasion will MITIGATE Hit, Punishing Blow
   * Block, Evasion will MITIGATE Critical, Strikethrough


Your Critical Hit Chance varies depending on the target, and is thus not displayed on the Character Sheet.  Melee Damage Bonus, Strikethrough Value and Evasion Value are also not displayed on the Character Sheet.

Every 100 points in Combat Defence: Block, Combat Defence: Dodge, Combat Defence: Evasion, Combat Defence: Parry, Combat Offence: To-hit Bonus and Combat Offence: Strikethrough gives 1% chance to execute each attack.

You character has a base 500 points (5% chance) in Combat Defence: Block, Combat Defence: Dodge, Combat Defence: Evasion, Combat Defence: Parry and Combat Offence: Strikethrough.

Combat Offence: To-hit Bonus has a base chance of 0.  Increasing your To-hit Bonus offsets your base chance to miss.

_________________
[You must be registered and logged in to see this image.]
      I put the laughter in Slaughter


Last edited by Twinmoon on Mon May 08, 2017 1:04 pm; edited 1 time in total
Back to top Go down
View user profile
Twinmoon
Regent
Regent
avatar

Number of posts : 3444
Age : 40
Location : Sandviken, Sweden
Registration date : 2007-01-23

PostSubject: Re: Combat stats breakdown   Mon Feb 25, 2008 6:57 pm

Link to the original source: [You must be registered and logged in to see this link.]

Alot of other combat preparation methods and tips there too.

//Twin

_________________
[You must be registered and logged in to see this image.]
      I put the laughter in Slaughter
Back to top Go down
View user profile
 
Combat stats breakdown
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Vehicles Exploding in a multi-combat
» Chicago Games Day, Combat Patrol Scenarios
» GT Stats
» Combat squads in transports
» Heavy Close Combat weapons

Permissions in this forum:You cannot reply to topics in this forum
Blood - A SWG Guild Forum :: -
Jump to: